In Yuumi-Chan: Rent is Due!, use your guts and your glitter to blast through baddies on an ultimate quest to save your apartment!
When the sweet, caring, and nearly evicted Yuumi makes a chance encounter with her new best friend-cat-fish-thing, she suddenly finds her cute little hands wrapped up with a whole lot of magic. Together with her peculiar familiar, she now has but one objective: obliterate her enemies and turn them into cash! If she can do just that, she might scrounge up enough coin by the end of the week to still have a place to sleep next month!
The game was published on Steam and itch.io and was developed by a 25 person team.
Coordinated design work by setting tasks, expectations, and deadlines, and leading weekly team meetings
Designed and balanced core gameplay systems including combat, economy, upgrades, pacing, and progression
Implemented gameplay systems and scripts in C# in Unity
Supported the game post launch by identifying bugs, fixing issues, and iterating on improvements based on feedback
Collaborated across disciplines (design, programming, art, audio) to keep features aligned and shippable
Role(s): Design Lead, Gameplay Designer, Level Designer, Programmer.






