A fast-paced 2D top-down arcade football game made in Unity over 16 weeks.
Designed the full gameplay loop for 1v1 PvE matches, including scoring flow, countdown resets, and win condition at 3 goals
Programmed an enemy AI that tracks the ball, navigates the field, and shoots strategically, creating pressure and scoring chances
Implemented five AI difficulty levels, tuning behavior and challenge from Easy to Impossible
Built a character select system with multiple playable characters and stat based differences in strength, speed, shot power, and intelligence
Created the game’s pixel art and visual style, delivering a consistent look across characters, UI, and gameplay elements
Added save features using PlayerPrefs for last selected character and last selected difficulty to support replayability
Collaborated with a composer on original music while managing integration and final polish for a public showcase
Implemented Controller Support and a separate system for Mouse & Keyboard
Role(s): Solo Developer.






